This causes a momentary fork in the story the earlier Prophecies campaign was criticized for its linearity, so both Factions and the subsequent Nightfall campaigns have included non-linear elements in the plot. At the advice of the envoys, the players then choose a side going with Mhenlo to convince the Kurzicks that Shiro returning is more important than their ongoing war with the Luxons, or with Master Togo to convince the Luxons to stop fighting the Kurzicks. The players retrieve the artifacts, and assault Shiro at the center of his power, in the Sunjiang District, destroying his constructs and closing spirit rifts he has opened. From Vizu, the players learn of the artifacts of two other Canthan heroes responsible for Shiro's death: the urn carrying the ashes of Saint Viktor, the patron saint of the Kurzicks, and the spear of Archemorus, the legendary hero of the Luxons. Subsequently, they pay a visit to the spirit of the former assassin Vizu, who was instrumental in defeating Shiro previously. The first step in the envoys' plan is for the players to become closer to the stars to gain the ability to hurt Shiro in his envoy form. The base must be defended by the Kurzicks long enough for the engineer to complete the weapon. Additionally, the Luxons must intercept amber shipments to slow down the development of the Kurzick weapon and base repairs by the Kurzick team.
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